patch notes:

*fixed music still playing if Sans gets hit on the power charge

*Made the delay in his teleporting less time consuming.

*fixed a problem for Sans "getting out of trouble" intro Sans himself so there cannot be 2 Sanses on screen for a split 
second

*added in a intro against Alphys

*Made Sans color in bad time mode glow blue and edited the music

*Made Sans not being able to summon Papyrus, Toriel or Mad Dummy if he is fighting them.

*fixed the music still playing if you skip Sans getting out of trouble intro

*fixed sounds playing if you skip the intros (even the special ones.)

*fixed missing hitboxes


*fixed throwing sprites (so you can throw him around as much as you like.(not complete yet.))

Stuff and ideas that are not completed yet but will work on in the future:

*Fix 2 Papyrus on the power charge.

*Add in some more helpers in Sans bad time mode (maybe Muffet and Asgore. Who knows.)

*new hit sprites.

And yes. I was listening to music while making the patch. (Chadtronic and jock jams for the win.) Anyway enjoy this patch that I made and I will continue to make 16 bit Sonic before sonic mania comes out.
(and yes he will be released when sonic mania comes out. (a.k.a spring 2017 so I  have to hurry up and pick up the pace to continue to make his sprites and specials along with supers. (I also have school
coming around the block so I wont work on him as much when school is back.)))

If you guys discover any more bugs in my Sans character (other than the one in the "stuff that is not completed yet but will work on in the future" section) 
Let me know. Until then...enjoy my patch for Sans.